Rodorsceaft: Pillar of Heaven
|Hit Dice||4d8+12 (30 hp)|
|Speed||60 ft (12 squares)|
|AC||13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11|
|Defenses||Fort +7/17, Ref +5/15, Will +2/12|
|Full Attack||Beak 6)|
|Space/Reach||10 ft/5 ft|
|Special Attacks||Flurry of pecks|
|Special Qualities||Low-light vision|
|Attributes||Str 22, Dex 15, Con 17, Int 2, Wis 13, Cha 6|
These are large chocobos who are specially trained to bear a rider in combat. A war chocobo can fight while carrying a rider, but the rider cannot also attack unless he succeeds on a Ride check.
Flurry of pecks (Ex): As a full-round action, the chocobo can make two extra attacks. Each attack, including the first, is at a -4 penalty, and all the attacks must be made against the same target. Each time this attack is used, the chocobo must make a DC 15 Fortitude save or it is unable to use this ability in the subsequent round and its movement rate is halved until the end of its next action.
Carrying Capacity: A war chocobo’s light load limit is 346 lbs, its medium load limit is 692 lbs and its heavy load limit is 1040 lbs.
Perhaps one chocobo in ten thousand is born with inky black feathers, rather than the usual white or yellow. These chocobos have the following characteristics:
Hale and hearty: +2 to Strength and Constitution. In addition, black chocobos always have maximum hit points per hit die.
Surefooted (Su): For a number of minutes per day equal to their hit dice, a black chocobo may act as though under the effects of the spider climb and water walk spells. The caster level of this effect is equal to the chocobo’s hit dice. This ability will not function if the chocobo is encumbered.
There are legends that exist about other kinds of chocobos, the chocobos ridden by the heroes of myth. Whispers abound of red, silver and even gold chocobos, but none have been born in modern times.